![]() ![]() ![]() Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. ![]() This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. See also titles like Horizon Chase and Oceanhorn 1.We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice. There are exceptions, for example games with a largely static camera like FFVII but this pales in comparison to proper ports like FFIX which have been redesigned with the host platform in mind. Where touchscreen controls do fall down is when devs tried to port over console titles to a phone and have to shoehorn touchscreen controls into games not designed for them. Geometry Wars 3 on iOS was and still is a fantastic port. Meteor Blitz ( ) also showed how you can use orientation and visual cues to make up for a lack of buttons. Controlling a camera using the same method is no different to using a mouse. It is entirely possible to use the orientation of your character or vehicle as a visual cue for where you need to go to next. I don’t know, Caster ( ) largely nailed the core aspects of it in 2009 by just using the position of your thumb from the first point it hits the screen. ![]()
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